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Last Man Standing is a free-for-all gametype where each player has a set amount of lives but start each life with all weapons available, fully loaded, and must take all lives of their opponents until one remains alive in order to win the match.After the round ends, the teams are switched, and Blue must now attempt to complete the objectives faster than Red did (if Red won their attacking round) or simply complete more than Red did (if Red lost). The Attacking team (Red) must complete all of the objectives within a set time limit while the defending team (Blue) must prevent this. Assault is a two-round-based gametype which involves two teams, Attack and Defense.Capture the Flag pits two teams in a map where the objective is to steal and capture the enemy flag while preventing the own flag to be taken and captured.Domination is a team game where up to four teams (two in the SP) battle in order to take control of several areas of a map teams gain one point every five seconds for the number of control points under their control.This mode doesn't appear in the SP ladder. Team Deathmatch is the team-based version of Deathmatch, and up to four teams battle in order to rack the highest amount of frags.Deathmatch is the classic free-for-all mode where players pit against each other, with the objective being to outfrag their opponents.The game features six playable modes, four of which can be found in the aforementioned Single Player mode: The GUI eschewed the console-like interface which Unreal had on release and adopted a Windows-like scheme with menus and dialogues which was so well received, it got ported back to Unreal for both Return to Na Pali and its Gold re-release. On the movement side of things, dodging was polished and the reworked physics allow certain tricks in maps that weren't exploited back in Unreal.
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In addition, some new weapons were added to the player's arsenal: the Impact Hammer note a melee, repurposed mining piston as an Emergency Weapon with a Charged Attack for a primary mode and an Attack Reflector as a Secondary Fire, the Chainsaw note a melee weapon only available via the "Chainsaw Melee" mutator, whose primary fire shreds upon the closest enemy to the weapon, while alternate fire is an instant One-Hit Kill via headshot, the Translocator note a teleportation device used to reach otherwise unreachable places, the Pulse Gun note a pistol which unleashes hot plasma shots and also has a straight plasma beam with quite the range as an Alternate Fire and the Redeemer note A portable missile launcher whose projectile has a huge explosion radius upon impact. and more punch-packing effects for the weapons making them feel more powerful than their counterparts. being gone while also introducing more interesting modes for existing weapons note The Enforcer doesn't need reloading anymore, the Bio Rifle now allows the players to hold the charge and release on command, the Pulse Gun replaces the Stinger, and the DP is nowhere to be seen. The weapon roster was reorganized and polished accordingly, with annoying features of some weapons note The Automag's reloading, the Bio Rifle's alternate fire firing prematurely an underwhelming multiplying glob, the Stinger and Dispersion Pistol's whole existence. Players fight in enclosed arenas for supremacy with two starting weapons and a plethora of more powerful weapons scattered across the fighting area. The single-player story was, at best, glorified bot matches to prepare the player for the multiplayer mode, and featured the player choosing a team, a face and a name, and fighting in different arenas with different weapons, different rivals, and in some of these matches with the team he/she has chosen, until he/she reaches the Tournament finals and fights against Xan Kriegor, the Tournament's first and still-current champion.Īs for the gameplay-side of things, the game evolves upon the multiplayer model set by Unreal by mostly polishing it. The game focuses on a tournament (involving both humans and aliens) which started as a way to occupy deep-space miners and eventually grew to become a massive sport event watched by countless spectators.
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It is considered a spinoff of Unreal, beginning development as an Expansion Pack before the plethora of changes made to the game's code forcing the development team to go the standalone route.
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Unreal Tournament is a multiplayer-oriented First-Person Shooter developed by Epic Games and Digital Extremes and published by GT Interactive set in the Unreal universe and released for PC in 1999, and for PlayStation 2 and Sega Dreamcast in 2001.